Game Economy

How value flows through the No There, There ecosystem

The No There, There economy is a self-sustaining ecosystem where every player action creates value for others. Through smart contract-enforced mechanics, 80% of all spent tokens return as discoverable THINGS, creating a circular economy that rewards exploration.

Game Flow: Your Journey

1. Starting Your Adventure

Every new explorer begins with:

  • 404 free STEPS - Your gift from the void
  • Empty BALANCE - Ready to fill with discoveries
  • Fresh perspective - The world awaits exploration

2. Taking STEPS

Each STEP you take:

  • Moves you through the infinite field
  • Opens possibilities for discovering THINGS
  • Consumes one STEP from your balance
  • Creates traces in the game world

3. Discovering THINGS

THINGS are valuable token discoveries:

  • Generated from the GAME FUND automatically
  • Contain $ThereOne tokens
  • Vary in size from common to rare BIG THINGS
  • Added instantly to your BALANCE

4. Continuing Exploration

When your free STEPS run out:

  1. Exchange $NoThere for $ThereOne (1:1 ratio)
  2. Purchase more STEPS with $ThereOne
  3. Discover more THINGS as you explore
  4. Build your Leaderboard NFT legacy

Token Distribution Mechanics

Exchange Distribution ($NoThere → $ThereOne)

When you exchange to enter the game:

Your $NoThere tokens are distributed:
├── 80% → GAME FUND (creates THINGS)
├── 10% → BURN (permanent removal)
├── 5%  → BIG THINGS POOL (rare discoveries)
└── 5%  → DEV ALLOCATION (development)

You receive: 100% value in $ThereOne

STEPS Purchase Distribution

When you buy STEPS with $ThereOne:

Your $ThereOne tokens are distributed:
├── 80% → ECOSYSTEM FUND (growth & marketing)
├── 10% → BURN (deflation mechanism)
└── 10% → DEV ALLOCATION (sustainability)

You receive: STEPS to continue exploring

The Circular Economy

Value Creation Cycle

  1. Players exchange $NoThere → $ThereOne
  2. GAME FUND fills with 80% of exchanged tokens
  3. Players purchase STEPS and explore
  4. THINGS are discovered from the GAME FUND
  5. Value returns to active players
  6. Cycle continues with new exchanges

Self-Sustaining Model

  • Input: Player exchanges and STEPS purchases
  • Process: Smart contracts distribute tokens
  • Output: THINGS for players to discover
  • Result: 80% of value returns to ecosystem

Fund System Explained

GAME FUND

Purpose: Generates all regular THINGS for discovery

Sources:

  • 80% of $NoThere from exchanges

Distribution:

  • Automatically creates THINGS
  • Rewards active explorers
  • Maintains game excitement

BIG THINGS POOL

Purpose: Creates rare, valuable discoveries

Sources:

  • 5% of $NoThere from exchanges

Distribution:

  • Rare trigger events
  • Substantial rewards
  • Motivates persistent exploration

ECOSYSTEM FUND

Purpose: Ensures growth and expansion

Sources:

  • 80% of $ThereOne from STEPS purchases

Uses:

  • Marketing initiatives
  • Community events
  • Platform expansion
  • Future game development

DEV ALLOCATION

Purpose: Sustainable development

Sources:

  • 5% from exchanges
  • 10% from STEPS purchases

Uses:

  • Ongoing development
  • Server infrastructure
  • Team compensation
  • Security audits

Economic Parameters

Exchange Limits

  • Minimum: 10 tokens per transaction
  • Maximum: 1,000,000 tokens per transaction
  • Ratio: 1:1 ($NoThere to $ThereOne)
  • Location: In-game only

STEPS Pricing

  • Initial allocation: 404 free STEPS
  • Purchase with: $ThereOne only
  • Pricing model: Dynamic based on activity
  • Bulk discounts: Available for large purchases

THINGS Generation

  • Frequency: Based on GAME FUND size
  • Distribution: Algorithmic fairness
  • Sizes: Variable from small to BIG THINGS
  • Claiming: Automatic on discovery

Deflationary Mechanics

Constant Burning

Every transaction burns tokens:

  • 10% of $NoThere burned on exchange
  • 10% of $ThereOne burned on STEPS purchase
  • Result: Increasing scarcity over time

Supply Reduction

  • No minting: Fixed maximum supplies
  • Only burning: Supplies decrease forever
  • Value accrual: Benefits all token holders

Long-term Impact

  • Year 1: Millions of tokens burned
  • Year 2: Significant supply reduction
  • Year 3+: Extreme scarcity develops

Player Strategies

The Explorer

  • Focus on finding THINGS
  • Maximize STEPS efficiency
  • Study THINGS patterns
  • Build impressive NFT stats

The Investor

  • Hold $NoThere for benefits
  • Exchange strategically
  • Monitor burn rates
  • Benefit from deflation

The Collector

  • Accumulate discoveries
  • Chase BIG THINGS
  • Complete NFT achievements
  • Build reputation

Economic Safeguards

Anti-Manipulation

  • Smart contracts: Immutable rules
  • Distribution limits: Prevent hoarding
  • Burn mechanisms: Reduce whale impact
  • NFT soulbinding: Authentic achievements

Emergency Controls

  • Pause function: For critical issues
  • 48-hour timelock: Protects player funds
  • Reentrancy guards: Prevent exploits
  • Audited contracts: Security verified

Future Expansions

Upcoming Features

  • Additional game modes
  • New THINGS types
  • Enhanced NFT utilities
  • Cross-game benefits

Economic Evolution

  • Governance implementation
  • Staking mechanisms
  • Revenue sharing
  • Community treasuries

Key Metrics

Health Indicators

  • Daily active players: Growing engagement
  • Tokens burned: Deflation rate
  • THINGS discovered: Player rewards
  • NFTs minted: User adoption

Success Metrics

  • GAME FUND size: Reward potential
  • Burn rate: Scarcity creation
  • Player retention: Ecosystem health
  • Token velocity: Economic activity

The No There, There economy transforms every action into value. With 80% of spent tokens returning as THINGS and constant burning creating scarcity, early explorers shape the ecosystem while building lasting value.

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