Game Economy
How value flows through the No There, There ecosystem
The No There, There economy is a self-sustaining ecosystem where every player action creates value for others. Through smart contract-enforced mechanics, 80% of all spent tokens return as discoverable THINGS, creating a circular economy that rewards exploration.
Game Flow: Your Journey
1. Starting Your Adventure
Every new explorer begins with:
- 404 free STEPS - Your gift from the void
- Empty BALANCE - Ready to fill with discoveries
- Fresh perspective - The world awaits exploration
2. Taking STEPS
Each STEP you take:
- Moves you through the infinite field
- Opens possibilities for discovering THINGS
- Consumes one STEP from your balance
- Creates traces in the game world
3. Discovering THINGS
THINGS are valuable token discoveries:
- Generated from the GAME FUND automatically
- Contain $ThereOne tokens
- Vary in size from common to rare BIG THINGS
- Added instantly to your BALANCE
4. Continuing Exploration
When your free STEPS run out:
- Exchange $NoThere for $ThereOne (1:1 ratio)
- Purchase more STEPS with $ThereOne
- Discover more THINGS as you explore
- Build your Leaderboard NFT legacy
Token Distribution Mechanics
Exchange Distribution ($NoThere → $ThereOne)
When you exchange to enter the game:
Your $NoThere tokens are distributed:
├── 80% → GAME FUND (creates THINGS)
├── 10% → BURN (permanent removal)
├── 5% → BIG THINGS POOL (rare discoveries)
└── 5% → DEV ALLOCATION (development)
You receive: 100% value in $ThereOne
STEPS Purchase Distribution
When you buy STEPS with $ThereOne:
Your $ThereOne tokens are distributed:
├── 80% → ECOSYSTEM FUND (growth & marketing)
├── 10% → BURN (deflation mechanism)
└── 10% → DEV ALLOCATION (sustainability)
You receive: STEPS to continue exploring
The Circular Economy
Value Creation Cycle
- Players exchange $NoThere → $ThereOne
- GAME FUND fills with 80% of exchanged tokens
- Players purchase STEPS and explore
- THINGS are discovered from the GAME FUND
- Value returns to active players
- Cycle continues with new exchanges
Self-Sustaining Model
- Input: Player exchanges and STEPS purchases
- Process: Smart contracts distribute tokens
- Output: THINGS for players to discover
- Result: 80% of value returns to ecosystem
Fund System Explained
GAME FUND
Purpose: Generates all regular THINGS for discovery
Sources:
- 80% of $NoThere from exchanges
Distribution:
- Automatically creates THINGS
- Rewards active explorers
- Maintains game excitement
BIG THINGS POOL
Purpose: Creates rare, valuable discoveries
Sources:
- 5% of $NoThere from exchanges
Distribution:
- Rare trigger events
- Substantial rewards
- Motivates persistent exploration
ECOSYSTEM FUND
Purpose: Ensures growth and expansion
Sources:
- 80% of $ThereOne from STEPS purchases
Uses:
- Marketing initiatives
- Community events
- Platform expansion
- Future game development
DEV ALLOCATION
Purpose: Sustainable development
Sources:
- 5% from exchanges
- 10% from STEPS purchases
Uses:
- Ongoing development
- Server infrastructure
- Team compensation
- Security audits
Economic Parameters
Exchange Limits
- Minimum: 10 tokens per transaction
- Maximum: 1,000,000 tokens per transaction
- Ratio: 1:1 ($NoThere to $ThereOne)
- Location: In-game only
STEPS Pricing
- Initial allocation: 404 free STEPS
- Purchase with: $ThereOne only
- Pricing model: Dynamic based on activity
- Bulk discounts: Available for large purchases
THINGS Generation
- Frequency: Based on GAME FUND size
- Distribution: Algorithmic fairness
- Sizes: Variable from small to BIG THINGS
- Claiming: Automatic on discovery
Deflationary Mechanics
Constant Burning
Every transaction burns tokens:
- 10% of $NoThere burned on exchange
- 10% of $ThereOne burned on STEPS purchase
- Result: Increasing scarcity over time
Supply Reduction
- No minting: Fixed maximum supplies
- Only burning: Supplies decrease forever
- Value accrual: Benefits all token holders
Long-term Impact
- Year 1: Millions of tokens burned
- Year 2: Significant supply reduction
- Year 3+: Extreme scarcity develops
Player Strategies
The Explorer
- Focus on finding THINGS
- Maximize STEPS efficiency
- Study THINGS patterns
- Build impressive NFT stats
The Investor
- Hold $NoThere for benefits
- Exchange strategically
- Monitor burn rates
- Benefit from deflation
The Collector
- Accumulate discoveries
- Chase BIG THINGS
- Complete NFT achievements
- Build reputation
Economic Safeguards
Anti-Manipulation
- Smart contracts: Immutable rules
- Distribution limits: Prevent hoarding
- Burn mechanisms: Reduce whale impact
- NFT soulbinding: Authentic achievements
Emergency Controls
- Pause function: For critical issues
- 48-hour timelock: Protects player funds
- Reentrancy guards: Prevent exploits
- Audited contracts: Security verified
Future Expansions
Upcoming Features
- Additional game modes
- New THINGS types
- Enhanced NFT utilities
- Cross-game benefits
Economic Evolution
- Governance implementation
- Staking mechanisms
- Revenue sharing
- Community treasuries
Key Metrics
Health Indicators
- Daily active players: Growing engagement
- Tokens burned: Deflation rate
- THINGS discovered: Player rewards
- NFTs minted: User adoption
Success Metrics
- GAME FUND size: Reward potential
- Burn rate: Scarcity creation
- Player retention: Ecosystem health
- Token velocity: Economic activity
The No There, There economy transforms every action into value. With 80% of spent tokens returning as THINGS and constant burning creating scarcity, early explorers shape the ecosystem while building lasting value.
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